const std = @import("std"); // Although this function looks imperative, note that its job is to // declaratively construct a build graph that will be executed by an external // runner. pub fn build(b: *std.Build) void { // Standard target options allows the person running `zig build` to choose // what target to build for. Here we do not override the defaults, which // means any target is allowed, and the default is native. Other options // for restricting supported target set are available. const target = b.standardTargetOptions(.{}); // Standard optimization options allow the person running `zig build` to select // between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. Here we do not // set a preferred release mode, allowing the user to decide how to optimize. const optimize = b.standardOptimizeOption(.{}); // This creates a "module", which represents a collection of source files alongside // some compilation options, such as optimization mode and linked system libraries. // Every executable or library we compile will be based on one or more modules. const lib_mod = b.createModule(.{ // `root_source_file` is the Zig "entry point" of the module. If a module // only contains e.g. external object files, you can make this `null`. // In this case the main source file is merely a path, however, in more // complicated build scripts, this could be a generated file. .root_source_file = b.path("src/root.zig"), .target = target, .optimize = optimize, }); // We will also create a module for our other entry point, 'main.zig'. const exe_mod = b.createModule(.{ // `root_source_file` is the Zig "entry point" of the module. If a module // only contains e.g. external object files, you can make this `null`. // In this case the main source file is merely a path, however, in more // complicated build scripts, this could be a generated file. .root_source_file = b.path("src/main.zig"), .target = target, .optimize = optimize, }); // Modules can depend on one another using the `std.Build.Module.addImport` function. // This is what allows Zig source code to use `@import("foo")` where 'foo' is not a // file path. In this case, we set up `exe_mod` to import `lib_mod`. exe_mod.addImport("llmstxt_zig_lib", lib_mod); // Now, we will create a static library based on the module we created above. // This creates a `std.Build.Step.Compile`, which is the build step responsible // for actually invoking the compiler. const lib = b.addLibrary(.{ .linkage = .static, .name = "llmstxt_zig", .root_module = lib_mod, }); // This declares intent for the library to be installed into the standard // location when the user invokes the "install" step (the default step when // running `zig build`). b.installArtifact(lib); // This creates another `std.Build.Step.Compile`, but this one builds an executable // rather than a static library. const exe = b.addExecutable(.{ .name = "llmstxt_zig", .root_module = exe_mod, }); // This declares intent for the executable to be installed into the // standard location when the user invokes the "install" step (the default // step when running `zig build`). b.installArtifact(exe); // Tree Sitter Zig Bindings const tree_sitter = b.dependency("tree_sitter", .{ .target = target, .optimize = optimize, }); exe.root_module.addImport("tree-sitter", tree_sitter.module("tree-sitter")); exe.linkLibrary(tree_sitter.artifact("zig-tree-sitter")); // Build language level packages const supported_langs: [4][]const u8 = .{ "c", "python", "zig", "go" }; const prefix = "tree-sitter-"; inline for (supported_langs) |lang| { const name = comptime blk: { break :blk prefix ++ lang; }; const dep_root = comptime blk: { break :blk "vendor/" ++ name ++ "/src/"; }; const langLib: *std.Build.Step.Compile = b.addStaticLibrary(.{ .name = name, .target = target, .optimize = optimize, .link_libc = true, }); langLib.addCSourceFile(.{ .file = b.path(comptime blk: { break :blk dep_root ++ "parser.c"; }), .flags = &.{"-std=c11"}, }); const scannerFilename: []const u8 = comptime blk: { break :blk dep_root ++ "scanner.c"; }; if (hasScanner(scannerFilename)) { langLib.addCSourceFile(.{ .file = b.path(scannerFilename), .flags = &.{"-std=c11"}, }); } langLib.addIncludePath(b.path(dep_root)); b.installFile(comptime blk: { break :blk dep_root ++ "node-types.json"; }, "node-types.json"); b.installArtifact(langLib); exe.linkLibrary(langLib); } // This *creates* a Run step in the build graph, to be executed when another // step is evaluated that depends on it. The next line below will establish // such a dependency. const run_cmd = b.addRunArtifact(exe); // By making the run step depend on the install step, it will be run from the // installation directory rather than directly from within the cache directory. // This is not necessary, however, if the application depends on other installed // files, this ensures they will be present and in the expected location. run_cmd.step.dependOn(b.getInstallStep()); // This allows the user to pass arguments to the application in the build // command itself, like this: `zig build run -- arg1 arg2 etc` if (b.args) |args| { run_cmd.addArgs(args); } // This creates a build step. It will be visible in the `zig build --help` menu, // and can be selected like this: `zig build run` // This will evaluate the `run` step rather than the default, which is "install". const run_step = b.step("run", "Run the app"); run_step.dependOn(&run_cmd.step); // Creates a step for unit testing. This only builds the test executable // but does not run it. const lib_unit_tests = b.addTest(.{ .root_module = lib_mod, }); const run_lib_unit_tests = b.addRunArtifact(lib_unit_tests); const exe_unit_tests = b.addTest(.{ .root_module = exe_mod, }); const run_exe_unit_tests = b.addRunArtifact(exe_unit_tests); // Similar to creating the run step earlier, this exposes a `test` step to // the `zig build --help` menu, providing a way for the user to request // running the unit tests. const test_step = b.step("test", "Run unit tests"); test_step.dependOn(&run_lib_unit_tests.step); test_step.dependOn(&run_exe_unit_tests.step); } inline fn hasScanner(filename: []const u8) bool { const stat = std.fs.cwd().statFile(filename) catch return false; switch (stat.kind) { .file => return true, else => return false, } }